Experienced level designer with over ten years experience in inventing, designing and creating unique worlds for others to enjoy.
An indepth historic portfolio of past and present projects created in a variety of game engines.
Able to work on demand as part of a team to develop levels for implementation with custom gamemodes or servers.
A little bit about me
I am a self-taught level designer with a focus in the Source engine and a passion in creating immersive experiences for others to enjoy. Over the last ten years I have worked on a variety of projects which has strengthened my technical knowledge.
It takes many pieces of a puzzle to release a finished product.
Working with other members of a deployment team is key to creating a working product. A structured plan lays the foundatrion of a project.
Microsoft Paint, a sketch book, reference imagery; every aspect of imagination and creativity comes together to take an idea and make it a reality.
The most phyical part of any project; creating walls, generating AI, configuring I/O. The design is clicked, shifted and moved into existence to make a work of art.
It does not stop when the project is live. Thorough post-launch testing, community feedback and subtle changes creates a truly finished implementation.
You can use the form below to get in touch if you have a question, need assistance or just want to chat.